I'm David Ronnes, currently working as Senior 3D Marketing Artist at RARE Ltd.
Originally from the Netherlands, I have been working in animation and gaming for the last six years in Europe. In 2016, I graduated from the Digital Animation and Visual Effects School at Universal Studios, Florida USA.
I love my work and feel lucky that as a 3D artist I get to help drive the future of how content is created and perceived globally.
Lead of the Marketing team, with my experience I make sure that all art the team creates is checked before Art Reviews and is technically up to RARE and Xbox standards.
Set dressing, Lighting, Animation Adjustments, Compositing and Post processing.
In the position of Head of 3D & Animation I was responsible for all Art Direction of the game Coreborn.
From all elements 3D and Animation related. Environments, Chracters, Creatures and Movement.
I lead the teams to make sure they delivered quality and on time.
Next to these tasks I stepped in as Environmental Artist.
Responsible for creating key art, achievement art, loading screens and more for Sea of Thieves: A Pirate's Life and Seasonal updates.
Supporting the web team and UI to improve the visual branding of Sea of Thieves.
Next to my daily tasks that I had as a Senior CG Environmental Modeller, I had the responsibility of Acting Asset Supervisor. Providing on-going feedback and
mentoring to other artists, I attended senior supervisor meetings to discuss our preferred
approach to specific design challenges.
Working on a feature film of a famous Hasbro brand.
• Modeling 3D assets, following the style and overall visual of the concept art (Maya, Zbrush, SpeedTree)
• Modeling 3D assets, following the style and overall visual of the concept art (Modo and Maya)
• Rigging of created assets to be used further in the production pipeline (Maya)
• Texturing the assets to match the style of the show and what the clients requests (Photoshop and Mudbox)
Motion graphic designer. Redesign of the TV station RTL 7.