I'm David Ronnes, currently working as a CG Environmental Modeller at Giant Animation.
Originally from the Netherlands, I have been working in animation for the last four years in both Austria and Ireland. In 2016, I graduated from the Digital Animation and Visual Effects School at Universal Studios, Florida USA.
I am proficient in primary tools such as Maya, Substance Painter/Designer, Photoshop, ZBrush and always looking to learn new ones.
I love my work and feel lucky that as a 3D artist I get to help drive the future of how content is created and perceived globally.
Responsible for creating key art, achievement art, loading screens and more for Sea of Thieves: A Pirate's Life and Seasonal updates.
Supporting the web team and UI to improve the visual branding of Sea of Thieves.
Next to my daily tasks that I had as a Senior CG Environmental Modeller, I had the responsibility of Acting Asset Supervisor. Providing on-going feedback and
mentoring to other artists, I attended senior supervisor meetings to discuss our preferred
approach to specific design challenges.
Working on a feature film of a famous Hasbro brand.
• Modeling 3D assets, following the style and overall visual of the concept art (Maya, Zbrush, SpeedTree)
• Modeling 3D assets, following the style and overall visual of the concept art (Modo and Maya)
• Rigging of created assets to be used further in the production pipeline (Maya)
• Texturing the assets to match the style of the show and what the clients requests (Photoshop and Mudbox)
Motion graphic designer. Redesign of the TV station RTL 7.