David Ronnes
David Ronnes
Senior Marketing Artist at Flix Int. (RARE - Xbox Studios)
Dublin, Ireland

About

I'm David Ronnes, currently working as a CG Environmental Modeller at Giant Animation.

Originally from the Netherlands, I have been working in animation for the last four years in both Austria and Ireland. In 2016, I graduated from the Digital Animation and Visual Effects School at Universal Studios, Florida USA.

I am proficient in primary tools such as Maya, Substance Painter/Designer, Photoshop, ZBrush and always looking to learn new ones.

I love my work and feel lucky that as a 3D artist I get to help drive the future of how content is created and perceived globally.

Skills

CompositingMatte Painting3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingRiggingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Modo
Modo
Mari
Mari
Nuke
Nuke
Mocha
Mocha
After Effects
After Effects
Illustrator
Illustrator
InDesign
InDesign

Reel

Productions

  • Sea of thieves cover art
    • Video Game
      Sea of Thieves
    • Year
      2018
    • Role
      Senior Marketing Artist
    • Company
      Flix Interactive (RARE - Microsoft/Xbox Studios)
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    • Movie
      Untitled My Little Pony Movie
    • Year
      2021
    • Role
      Senior Environment Modeler
    • Company
      Boulder Media
  • Execution
    • Movie
      Plot Twist
    • Year
      2022
    • Role
      CG prop modeler
    • Company
      Artella - Indie Production
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    • TV Production
      Talking Tom and Friends (Season 2 & 3)
    • Year
      2017
    • Role
      Modeling Artist
    • Company
      Arx Anima

Experience

  • Senior Marketing Artist at Flix Interactive (RARE - Microsoft/Xbox Studios)
    April 2021 - Present

  • CG Environmental Modeller at Giant Animation
    Dublin, Ireland
    November 2020 - February 2021

  • Senior CG Environmental Modeller at Boulder Media
    Dublin, Ireland
    June 2019 - November 2020

    Working on a feature film of a famous Hasbro brand.

    • Modeling 3D assets, following the style and overall visual of the concept art (Maya, Zbrush, SpeedTree)

  • Junior CG Environmental Modeller at Boulder Media
    Dublin, Ireland
    March 2018 - May 2019

    Working on a feature film of a famous Hasbro brand.

    • Modeling 3D assets, following the style and overall visual of the concept art (Maya, Zbrush, SpeedTree)

  • Modeling Artist at Arx Anima
    Vienna, Austria
    November 2016 - November 2017

    • Modeling 3D assets, following the style and overall visual of the concept art (Modo and Maya)

    • Rigging of created assets to be used further in the production pipeline (Maya)

    • Texturing the assets to match the style of the show and what the clients requests (Photoshop and Mudbox)

  • Junior Motion Graphic Designer at RTL Nederland
    Hilversum, Netherlands
    June 2015 - August 2016

    Motion graphic designer. Redesign of the TV station RTL 7.

    https://vimeo.com/149010626